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Did You Know?
The original plan was to incorporate almost 40 levels in Super Mario 64
The N64's launch Mario game, Super Mario 64, was planned to be a lot bigger than it actually turned out to be. In an interview with Nintendo Power at Shoshinkai/Space World '95, Takashi Tezuka mentioned Nintendo's intention for the girth of the N64's prime launch game.
Nintendo Power: How much of the game is finished?
Takashi Tezuka: About 20% of the mapping has been completed, but about 50% of the entire game is ready. Currently, we have 32 courses, but the final version may have more. Maybe 40 courses. That doesn't include bonus areas, of course.
In its final build, however, Super Mario 64 only featured 15 courses when excluding bonus areas, not even half the number that was present when the game was 50% finished. Assumingly, quality assurance and time restraints were the main factors for the decision.
Where did those levels go? Perhaps their basic structures were saved for the GameCube's Super Mario Sunshine. Maybe the added areas in the recently-released DS version of Super Mario 64 were originally supposed to appear in its ancestral N64 counterpart. Who knows?
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// A mysterious character within the Banjo-Kazooie series was meant to star in his own N64 spin-off...
Click for more . . .
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// Delve into the philosophical world of gaming in this Pikmin 2 special, Buried Treasures
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