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Wei Man takes a look at what Nintendo's first- & second-parties have to offer

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eagle eye - Metal Gear Solid: The Twin Snakes


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Page 3

A Psychic Psycho?
Before the Psycho Mantis battle, Mantis will demonstrate his psychic abilities by reading your mind. This is actually a personalized read, as he recognizes the player's memory card files, amongst other things.

Having Super Mario Sunshine, The Legend of Zelda: The Wind Waker, Eternal Darkness and/or Super Smash Bros. Melee files on your memory card (in either slot 1 or 2), Mantis will mention them. He will also mention that you like Nintendo and Silicon Knights games.

Depending on how many times you've saved in The Twin Snakes up to that point, Mantis will tell you your personality. There are other such variables amongst those mentioned here.
Shatter This!
During the Psycho Mantis battle, when Meryl is being controlled by Mantis, she sometimes shoot at the camera, shattering your view for a few seconds.
Meryl's Tilt 'n Tumble
When Meryl gets knocked out and then gets back up again mid-way through the Mantis battle, the camera view tilts a bit, reminding players of the tilting camera when the sanity meter is low in Eternal Darkness.
The Blackout of 2003
During the battle with Mantis, he will sometimes yell out the word "BLACKOUT!" Soon after, your screen will go blank with the word 'HIDEO' on the top right. This is a simulation of your TV input being changed (Hideo resembles the word Video)

Although this might seem like it was borrowed from an Eternal Darkness sanity effect, the truth is that this was also in the original Metal Gear Solid.
First-Person Psycho
During the Psycho Mantis battle, switching to first-person mode will switch from a Snake first-person view to a Psycho Mantis one. This also works before the Mantis battle, when Meryl is being controlled by Mantis. Players will see through Meryl's eyes rather than Snake's (it takes a few seconds in first-person mode for this to happen)
Developer Portaits
In the room where Snake fights Mantis, on the northern wall are three portraits of certain people. From left to right, they are cutscene director Ryuhei Kitamaru, Metal Gear creator and producer Hideo Kojima, and Silicon Knights president Denis Dyack.

You can shoot the portraits down, but they'll be gone for good once you do that.
Unknown Symbols
In the Commander's Room, during or right after the Mantis battle (do not leave the room), head to the top left corner of the room. There's a library there, and usually there are books that are on the ground. If not, punch the library and they will drop.

On the covers of these books are symbols. One symbol resembles a shield, while the other is unidentifiable to Gen-N. That's all we have on this. These symbols could bare no meaning at all, but then again they could too.
Virtual Pervert
Staring at Meryl (except for when she's being controlled by Mantis) in first-person view for a while, including shifting the camera view down to her chest area, will have her say a few things about your behaviour...
The Big Slap
If you have Snake hit, hold, or try to choke Meryl, she will slap him silly. What do you think you're doing?!

// A mysterious character within the Banjo-Kazooie series was meant to star in his own N64 spin-off...

Click for more . . .

// Delve into the philosophical world of gaming in this Pikmin 2 special, Buried Treasures

Check it out . . .

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